Senior product designer · Co-founder, DNNR Tech

I run thewhole product,except the code.

Product designer with 15+ years at Samsung and Amazon, where I designed operating-system experiences, a VR launch, and the AR shopping flow in the Amazon app. Since 2024 I co-run DNNR Tech, a two-person studio with 20+ consumer apps live: I own strategy, UX/UI, brand, store presence, content, and operations. My co-founder writes the code.

The Gear VR home environment: a low-poly lakeside scene with the content shelf, a row of apps and videos, and the control bar at the bottom
01Samsung Electronics · Gear VR global launch

Samsung Gear VR: setup and multi-device UX

Cut the first-time setup of Samsung's VR headset from 13 steps to 5, and designed the 3D interaction patterns that let one experience move between the headset and the phone for a global audience of first-time users.

13 → 5setup steps across headset and phone
7Munits sold in the first quarter after launch
2international patents filed from this work
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Three Amazon Shopping screens: the Tap to place guide, the redesigned exit sheet over a placed chair, and a chair placed in a living room
02Amazon · 2022–2023

Amazon: View in Your Room

Rebuilt the first-time experience of View in Your Room, the AR feature in the Amazon Shopping app, from an 11-step onboarding to 6, and refreshed the mobile design system underneath it after the Sketch to Figma migration.

11 → 6onboarding steps before the first AR placement
150M+customers on the app the mobile design system serves
Sketch → Figmadesign system refreshed and re-documented
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Three TJ Near & Hot screens: My Picks, the trending products feed, and a recipe detail page
03DNNR Tech · 2024–present

DNNR Tech: everything but the code

Co-founded a two-person studio with 20+ consumer apps live on iOS and Android. I own product strategy, UX and interaction design, brand, store presence, content, and operations; my co-founder writes the code.

20+apps live on iOS and Android
115KiOS installs of TJ Near & Hot in its best 12 months, all organic
1.9 → 4.4★TJ Near & Hot App Store rating, July to October 2026
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Three Tizen phone screens: the music player, the app grid, and the FM radio
04Samsung Electronics · Tizen mobile launch

Tizen OS: platform design system and core apps

Led OS-level interaction principles and the Tizen design system across phones, watches, TVs, and appliances, and designed the core multimedia experiences, Gallery and Photo Editor, with my own hands.

4device categories on one set of principles: phone, watch, TV, appliances
2core apps designed hands-on: Gallery and Photo Editor
1design system, documented and reviewed against across teams
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15+years designing products at Samsung and Amazon
7MGear VR units sold in the first quarter after a launch I designed for
150M+customers on the Amazon Shopping app whose mobile design system I refreshed
20+apps live on iOS and Android at DNNR Tech, every one with my brand, UX, and store assets
Samsung ElectronicsAmazonDNNR TechUniversity of WashingtonYonsei University

What I own on a product

What I actually own on a product, in the order it happens.

  1. 01

    Product strategy and 0 → 1

    What to build, for whom, and what to leave out. Vision, scope, naming, and the first version that can be launched and measured.

  2. 02

    UX and interaction design

    Information architecture, flows, onboarding, and the hard edges: hardware constraints, OS rules, permission moments. 13 → 5 setup steps on Gear VR; 11 → 6 on Amazon's AR flow.

  3. 03

    Visual design and brand

    Identity, icons, type, color, and the design system that keeps twenty apps looking like one family.

  4. 04

    Store presence and growth assets

    App Store and Google Play listings end to end: names, keywords, screenshots, feature graphics, ad placement that doesn't break the product.

  5. 05

    Content and social

    Launch copy, UX writing, and the posts, shorts, and pages that bring people to the apps.

  6. 06

    Research, feedback, and operations

    Live user conversations, usage data, reviews, and support turned into the next release. The loop that keeps 20+ apps improving.

20+ apps. Two people. One brand.

Every app here is live on the App Store and Google Play. I own the product, UX/UI, brand, store listing, and content for each; my co-founder builds them.

Open the shelf

How I work

Habits from platform teams of hundreds, and from a company of two.

  1. 01

    Show the value before the setup

    A sample alarm instead of a tutorial; a product in your room before a permission wall. The first screen should prove why the second one is worth it.

  2. 02

    Design for the constraint you were given

    VR headsets, watch faces, OS alarm rules, ad SDKs. The design that respects the hardware ships; the one that fights it gets cut.

  3. 03

    Let real users rewrite the roadmap

    Reviews, conversations, and retention data outrank my plan. Most of what I remove was my own idea.

Hiring a senior product designer who can own more than the screens?

I'm open to senior and staff product design roles, and to design leadership on teams shipping consumer products with AI. Remote or San Francisco Bay Area.